My Goals

What sets games apart from other media is that they are interactive, responsive and adaptive. Good games react, feel alive and fight back. My goal is to make worlds come alive, respond to input and give players a chance to experience their own stories.

Links

Professional Experience

- Vree | Multiplayer VR applications and VR SDK
Game Artist January 2017 - Present

- Wispfire | PC Games
Intern 3D Animator August 2016 – January 2017

- Paprika Games | Mobile games
3D Artist July 2015 – August 2015

- Codeglue | Mobile/Console Games
Intern 3D Artist August 2012 – February 2013

- Zwartlicht | Archictectual visualization
Intern 3D Artist February 2012 – August 2012

Education

- International game architecture and design(visual arts)
NHTV, Breda, Netherlands
2013 - 2017

- Game design
Grafisch Lyceum Utrecht, Utrecht, Netherlands
2009 - 2013